home *** CD-ROM | disk | FTP | other *** search
- /****************************************************************************
- * csg.c
- *
- * This module implements routines for constructive solid geometry.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file. If
- * POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by leaving a message in CompuServe's Graphics Developer's
- * Forum. The latest version of POV-Ray may be found there as well.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
- #include "frame.h"
- #include "povray.h"
- #include "vector.h"
- #include "povproto.h"
- #include "bbox.h"
- #include "csg.h"
- #include "hfield.h"
- #include "matrices.h"
- #include "objects.h"
- #include "planes.h"
- #include "quadrics.h"
-
-
-
- /*****************************************************************************
- * Local preprocessor defines
- ******************************************************************************/
-
-
-
-
- /*****************************************************************************
- * Static functions
- ******************************************************************************/
-
- static int All_CSG_Union_Intersections PARAMS((OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack));
- static int All_CSG_Merge_Intersections PARAMS((OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack));
- static int All_CSG_Intersect_Intersections PARAMS((OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack));
- static int Inside_CSG_Union PARAMS((VECTOR point, OBJECT *Object));
- static int Inside_CSG_Intersection PARAMS((VECTOR point, OBJECT *Object));
- static void *Copy_CSG PARAMS((OBJECT *Object));
- static void Translate_CSG PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
- static void Rotate_CSG PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
- static void Scale_CSG PARAMS((OBJECT *Object, VECTOR Vector, TRANSFORM *Trans));
- static void Transform_CSG PARAMS((OBJECT *Object, TRANSFORM *Trans));
- static void Destroy_CSG PARAMS((OBJECT *Object));
- static void Invert_CSG_Union PARAMS((OBJECT *Object));
- static void Invert_CSG_Intersection PARAMS((OBJECT *Object));
-
-
- /*****************************************************************************
- * Local variables
- ******************************************************************************/
-
- METHODS CSG_Union_Methods =
- {
- All_CSG_Union_Intersections,
- Inside_CSG_Union, NULL /*Normal*/,
- Copy_CSG,
- Translate_CSG, Rotate_CSG,
- Scale_CSG, Transform_CSG, Invert_CSG_Union, Destroy_CSG
- };
-
- METHODS CSG_Merge_Methods =
- {
- All_CSG_Merge_Intersections,
- Inside_CSG_Union, NULL /*Normal*/,
- Copy_CSG,
- Translate_CSG, Rotate_CSG,
- Scale_CSG, Transform_CSG, Invert_CSG_Union, Destroy_CSG
- };
-
- METHODS CSG_Intersection_Methods =
- {
- All_CSG_Intersect_Intersections,
- Inside_CSG_Intersection, NULL /*Normal*/,
- Copy_CSG,
- Translate_CSG, Rotate_CSG,
- Scale_CSG, Transform_CSG, Invert_CSG_Intersection, Destroy_CSG
- };
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * All_CSG_Union_Intersections
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Sep 1994 : Added code to count intersection tests. [DB]
- *
- ******************************************************************************/
-
- static int All_CSG_Union_Intersections (Object, Ray, Depth_Stack)
- OBJECT *Object;
- RAY *Ray;
- ISTACK *Depth_Stack;
- {
- int Found;
- OBJECT *Current_Sib, *Clip;
- ISTACK *Local_Stack;
- INTERSECTION *Sibling_Intersection;
-
- Increase_Counter(stats[Ray_CSG_Union_Tests]);
-
- Found = FALSE;
-
- /* Use shortcut if no clip. */
-
- if ((Clip = Object->Clip) == NULL)
- {
- for (Current_Sib = ((CSG *)Object)->Children; Current_Sib != NULL; Current_Sib = Current_Sib->Sibling)
- {
- if (Ray_In_Bound (Ray, Current_Sib->Bound))
- {
- if (All_Intersections (Current_Sib, Ray, Depth_Stack))
- {
- Found = TRUE;
- }
- }
- }
- }
- else
- {
- Local_Stack = open_istack();
-
- for (Current_Sib = ((CSG *)Object)->Children; Current_Sib != NULL; Current_Sib = Current_Sib->Sibling)
- {
- if (Ray_In_Bound (Ray, Current_Sib->Bound))
- {
- if (All_Intersections (Current_Sib, Ray, Local_Stack))
- {
- while ((Sibling_Intersection = pop_entry(Local_Stack)) != NULL)
- {
- if (Point_In_Clip (Sibling_Intersection->IPoint, Clip))
- {
- push_copy (Depth_Stack, Sibling_Intersection);
-
- Found = TRUE;
- }
- }
- }
- }
- }
-
- close_istack (Local_Stack);
- }
-
- if (Found)
- {
- Increase_Counter(stats[Ray_CSG_Union_Tests_Succeeded]);
- }
-
- return (Found);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * All_CSG_Intersection_Intersections
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Sep 1994 : Added code to count intersection tests. [DB]
- *
- ******************************************************************************/
-
- static int All_CSG_Intersect_Intersections (Object, Ray, Depth_Stack)
- OBJECT *Object;
- RAY *Ray;
- ISTACK *Depth_Stack;
- {
- int Maybe_Found, Found;
- OBJECT *Current_Sib, *Inside_Sib;
- ISTACK *Local_Stack;
- INTERSECTION *Sibling_Intersection;
-
- Increase_Counter(stats[Ray_CSG_Intersection_Tests]);
-
- Local_Stack = open_istack ();
-
- Found = FALSE;
-
- for (Current_Sib = ((CSG *)Object)->Children; Current_Sib != NULL; Current_Sib = Current_Sib->Sibling)
- {
- if (Ray_In_Bound (Ray, Current_Sib->Bound))
- {
- if (All_Intersections (Current_Sib, Ray, Local_Stack))
- {
- while ((Sibling_Intersection = pop_entry(Local_Stack)) != NULL)
- {
- Maybe_Found = TRUE;
-
- for (Inside_Sib = ((CSG *)Object)->Children; Inside_Sib != NULL; Inside_Sib = Inside_Sib->Sibling)
- {
- if (Inside_Sib != Current_Sib)
- {
- if (!Inside_Object (Sibling_Intersection->IPoint, Inside_Sib))
- {
- Maybe_Found = FALSE;
-
- break;
- }
- }
- }
-
- if (Maybe_Found)
- {
- if (Point_In_Clip (Sibling_Intersection->IPoint, Object->Clip))
- {
- push_copy(Depth_Stack, Sibling_Intersection);
-
- Found = TRUE;
- }
- }
- }
- }
- }
- }
-
- close_istack (Local_Stack);
-
- if (Found)
- {
- Increase_Counter(stats[Ray_CSG_Intersection_Tests_Succeeded]);
- }
-
- return (Found);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * All_CSG_Merge_Intersections
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Sep 1994 : Added code to count intersection tests. [DB]
- *
- ******************************************************************************/
-
- static int All_CSG_Merge_Intersections (Object, Ray, Depth_Stack)
- OBJECT *Object;
- RAY *Ray;
- ISTACK *Depth_Stack;
- {
- int Found, inside_flag;
- OBJECT *Sib1, *Sib2;
- ISTACK *Local_Stack;
- INTERSECTION *Sibling_Intersection;
-
- Increase_Counter(stats[Ray_CSG_Merge_Tests]);
-
- Found = FALSE;
-
- Local_Stack = open_istack ();
-
- for (Sib1 = ((CSG *)Object)->Children; Sib1 != NULL; Sib1 = Sib1->Sibling)
- {
- if (Ray_In_Bound (Ray, Sib1->Bound))
- {
- if (All_Intersections (Sib1, Ray, Local_Stack))
- {
- while ((Sibling_Intersection = pop_entry (Local_Stack)) != NULL)
- {
- if (Point_In_Clip (Sibling_Intersection->IPoint, Object->Clip))
- {
- inside_flag = TRUE;
-
- for (Sib2 = ((CSG *)Object)->Children; Sib2 != NULL && inside_flag == TRUE; Sib2 = Sib2->Sibling)
- {
- if (Sib1 != Sib2)
- {
- if (Inside_Object(Sibling_Intersection->IPoint, Sib2))
- {
- inside_flag = FALSE;
- }
- }
- }
-
- if (inside_flag == TRUE)
- {
- Found = TRUE;
-
- push_copy (Depth_Stack, Sibling_Intersection);
- }
- }
- }
- }
- }
- }
-
- close_istack (Local_Stack);
-
- if (Found)
- {
- Increase_Counter(stats[Ray_CSG_Merge_Tests_Succeeded]);
- }
-
- return (Found);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Inside_CSG_Union
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static int Inside_CSG_Union (IPoint, Object)
- VECTOR IPoint;
- OBJECT *Object;
- {
- OBJECT *Current_Sib;
-
- for (Current_Sib = ((CSG *)Object)->Children; Current_Sib != NULL; Current_Sib = Current_Sib->Sibling)
- {
- if (Inside_Object (IPoint, Current_Sib))
- {
- return (TRUE);
- }
- }
-
- return (FALSE);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Inside_CSG_Intersection
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static int Inside_CSG_Intersection (IPoint, Object)
- OBJECT *Object;
- VECTOR IPoint;
- {
- OBJECT *Current_Sib;
-
- for (Current_Sib = ((CSG *)Object)->Children; Current_Sib != NULL; Current_Sib = Current_Sib->Sibling)
- {
- if (!Inside_Object (IPoint, Current_Sib))
- {
- return (FALSE);
- }
- }
-
- return (TRUE);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Translate_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Translate_CSG (Object, Vector, Trans)
- OBJECT *Object;
- VECTOR Vector;
- TRANSFORM *Trans;
- {
- OBJECT *Sib;
-
- for (Sib = ((CSG *) Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Translate_Object(Sib, Vector, Trans);
- }
-
- Recompute_BBox(&Object->BBox, Trans);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Rotate_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Rotate_CSG (Object, Vector, Trans)
- OBJECT *Object;
- VECTOR Vector;
- TRANSFORM *Trans;
- {
- OBJECT *Sib;
-
- for (Sib = ((CSG *) Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Rotate_Object(Sib, Vector, Trans);
- }
-
- Recompute_BBox(&Object->BBox, Trans);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Scale_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Scale_CSG (Object, Vector, Trans)
- OBJECT *Object;
- VECTOR Vector;
- TRANSFORM *Trans;
- {
- OBJECT *Sib;
-
- for (Sib = ((CSG *) Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Scale_Object(Sib, Vector, Trans);
- }
-
- Recompute_BBox(&Object->BBox, Trans);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Transform_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Transform_CSG (Object, Trans)
- OBJECT *Object;
- TRANSFORM *Trans;
- {
- OBJECT *Sib;
-
- for (Sib = ((CSG *) Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Transform_Object (Sib, Trans);
- }
-
- Recompute_BBox(&Object->BBox, Trans);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Invert_CSG_Union
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Invert_CSG_Union (Object)
- OBJECT *Object;
- {
- OBJECT *Sib;
-
- Object->Methods = &CSG_Intersection_Methods;
-
- for (Sib = ((CSG *)Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Invert_Object (Sib);
- }
-
- Invert_Flag(Object, INVERTED_FLAG);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Invert_CSG_Intersection
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Invert_CSG_Intersection (Object)
- OBJECT *Object;
- {
- OBJECT *Sib;
-
- Object->Methods = &CSG_Union_Methods;
-
- for (Sib = ((CSG *)Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Invert_Object (Sib);
- }
-
- Invert_Flag(Object, INVERTED_FLAG);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_CSG_Union
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- CSG *Create_CSG_Union ()
- {
- CSG *New;
-
- New = (CSG *)POV_MALLOC(sizeof (CSG), "union");
-
- INIT_OBJECT_FIELDS(New, UNION_OBJECT, &CSG_Union_Methods)
-
- New->Children = NULL;
-
- return (New);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_CSG_Merge
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- CSG *Create_CSG_Merge ()
- {
- CSG *New;
-
- New = (CSG *)POV_MALLOC(sizeof (CSG), "merge");
-
- INIT_OBJECT_FIELDS(New, MERGE_OBJECT, &CSG_Merge_Methods)
-
- New->Children = NULL;
-
- return (New);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_CSG_Intersection
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- CSG *Create_CSG_Intersection ()
- {
- CSG *New;
-
- New = (CSG *)POV_MALLOC(sizeof (CSG), "intersection");
-
- INIT_OBJECT_FIELDS(New, INTERSECTION_OBJECT, &CSG_Intersection_Methods)
-
- New->Children = NULL;
-
- return (New);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Copy_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void *Copy_CSG (Object)
- OBJECT *Object;
- {
- CSG *New;
- OBJECT *Old_Sib, *New_Sib, *Prev_Sib;
-
- New = (CSG *)POV_MALLOC(sizeof (CSG), "csg");
-
- *New = *(CSG *)Object;
-
- New->Children = Prev_Sib = NULL;
-
- for (Old_Sib = ((CSG *)Object)->Children; Old_Sib != NULL; Old_Sib = Old_Sib->Sibling)
- {
- New_Sib = Copy_Object (Old_Sib);
-
- if (New->Children == NULL)
- {
- New->Children = New_Sib;
- }
-
- if (Prev_Sib != NULL)
- {
- Prev_Sib->Sibling = New_Sib;
- }
-
- Prev_Sib = New_Sib;
- }
-
- return (New);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Destroy_CSG
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- static void Destroy_CSG (Object)
- OBJECT *Object;
- {
- Destroy_Object (((CSG *) Object)->Children);
-
- POV_FREE (Object);
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Compute_CSG_BBox
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Sep 1994 : Improved bounding of quadrics used in CSG intersections. [DB]
- *
- ******************************************************************************/
-
- void Compute_CSG_BBox (Object)
- OBJECT *Object;
- {
- int i, count;
- DBL Old_Volume, New_Volume;
- VECTOR NewMin, NewMax, TmpMin, TmpMax, Min, Max;
- OBJECT *Sib;
- QUADRIC **Quadrics;
-
- if (Object->Methods == &CSG_Intersection_Methods)
- {
- /*
- * Calculate the bounding box of a CSG intersection
- * by intersecting the bounding boxes of all children.
- */
-
- Make_Vector(NewMin, -BOUND_HUGE, -BOUND_HUGE, -BOUND_HUGE);
- Make_Vector(NewMax, BOUND_HUGE, BOUND_HUGE, BOUND_HUGE);
-
- count = 0;
-
- Quadrics = NULL;
-
- /* Process all children. */
-
- for (Sib = ((CSG *)Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- /* Inverted objects and height fields mustn't be considered */
-
- if (!Test_Flag(Sib, INVERTED_FLAG) && (Sib->Methods != &HField_Methods))
- {
- /* Store quadrics since they'll be processed last. */
-
- if (Sib->Methods == &Quadric_Methods)
- {
- Quadrics = (QUADRIC **)POV_REALLOC(Quadrics, (count+1)*sizeof(QUADRIC *), "temporary quadric list");
-
- Quadrics[count++] = (QUADRIC *)Sib;
- }
- else
- {
- if (Sib->Methods == &Plane_Methods)
- {
- Compute_Plane_Min_Max((PLANE *)Sib, TmpMin, TmpMax);
- }
- else
- {
- Make_min_max_from_BBox(TmpMin, TmpMax, Sib->BBox);
- }
-
- NewMin[X] = max(NewMin[X], TmpMin[X]);
- NewMin[Y] = max(NewMin[Y], TmpMin[Y]);
- NewMin[Z] = max(NewMin[Z], TmpMin[Z]);
- NewMax[X] = min(NewMax[X], TmpMax[X]);
- NewMax[Y] = min(NewMax[Y], TmpMax[Y]);
- NewMax[Z] = min(NewMax[Z], TmpMax[Z]);
- }
- }
- }
-
- /* Process any quadrics. */
-
- for (i = 0; i < count; i++)
- {
- Assign_Vector(Min, NewMin);
- Assign_Vector(Max, NewMax);
-
- Compute_Quadric_BBox(Quadrics[i], Min, Max);
-
- Make_min_max_from_BBox(TmpMin, TmpMax, Quadrics[i]->BBox);
-
- NewMin[X] = max(NewMin[X], TmpMin[X]);
- NewMin[Y] = max(NewMin[Y], TmpMin[Y]);
- NewMin[Z] = max(NewMin[Z], TmpMin[Z]);
- NewMax[X] = min(NewMax[X], TmpMax[X]);
- NewMax[Y] = min(NewMax[Y], TmpMax[Y]);
- NewMax[Z] = min(NewMax[Z], TmpMax[Z]);
- }
-
- if (Quadrics != NULL)
- {
- POV_FREE(Quadrics);
- }
- }
- else
- {
- /* Calculate the bounding box of a CSG merge/union object. */
-
- Make_Vector(NewMin, BOUND_HUGE, BOUND_HUGE, BOUND_HUGE);
- Make_Vector(NewMax, -BOUND_HUGE, -BOUND_HUGE, -BOUND_HUGE);
-
- for (Sib = ((CSG *)Object)->Children; Sib != NULL; Sib = Sib->Sibling)
- {
- Make_min_max_from_BBox(TmpMin, TmpMax, Sib->BBox);
-
- NewMin[X] = min(NewMin[X], TmpMin[X]);
- NewMin[Y] = min(NewMin[Y], TmpMin[Y]);
- NewMin[Z] = min(NewMin[Z], TmpMin[Z]);
- NewMax[X] = max(NewMax[X], TmpMax[X]);
- NewMax[Y] = max(NewMax[Y], TmpMax[Y]);
- NewMax[Z] = max(NewMax[Z], TmpMax[Z]);
- }
- }
-
- if ((NewMin[X] > NewMax[X]) || (NewMin[Y] > NewMax[Y]) || (NewMin[Z] > NewMax[Z]))
- {
- Warning(0.0, "Degenerate CSG bounding box (not used!).\n");
- }
- else
- {
- New_Volume = (NewMax[X] - NewMin[X]) * (NewMax[Y] - NewMin[Y]) * (NewMax[Z] - NewMin[Z]);
-
- BOUNDS_VOLUME(Old_Volume, Object->BBox);
-
- if (New_Volume < Old_Volume)
- {
- Make_BBox_from_min_max(Object->BBox, NewMin, NewMax);
-
- /* Beware of bounding boxes to large. */
-
- if ((Object->BBox.Lengths[X] > CRITICAL_LENGTH) ||
- (Object->BBox.Lengths[Y] > CRITICAL_LENGTH) ||
- (Object->BBox.Lengths[Z] > CRITICAL_LENGTH))
- {
- Make_BBox(Object->BBox, -BOUND_HUGE/2, -BOUND_HUGE/2, -BOUND_HUGE/2,
- BOUND_HUGE, BOUND_HUGE, BOUND_HUGE);
- }
- }
- }
- }
-